National Repository of Grey Literature 27 records found  1 - 10nextend  jump to record: Search took 0.01 seconds. 
Graphics Intro 64kB Using OpenGL
Juránková, Markéta ; Havel, Jiří (referee) ; Herout, Adam (advisor)
The aim of the master's thesis is to create a graphic intro with the limited size of 64kB. Brief history of a demoscene and the graphics library OpenGL is introduced in the following text. The main part of the work is a description of minimal graphics techniques used in a creative process and their further application in the final programme.
The Lucy Collective - Women Of History, Women Of Fiction
Franková, Anna ; Herout,, Adam (referee) ; Macháček, Mikuláš (advisor)
This project is a prototype of a database-driven website with user-editable content The Lucy Collective – Women Of History. This site will collect information about historical women and links to sources related to them, and serve as a "first-step" resource for educators, creators, and other people interested in the topic. The prototype's main goal is to present the intended structure, useability, and design of the final website, and serve as a basis for building the final working version.
Graphics Intro 64kB Using OpenGL
Gunia, Pavel ; Španěl, Michal (referee) ; Herout, Adam (advisor)
This work deals with the phenomenon of graphic intros, a digital graffiti of the modern age. The focus is put on size restricted animation of size of the executable file lower than 64 kilobytes. It reveals the main techniques used. Finally, interesting aspects and experiences that came up are discussed, as well as the conclusion and future work proposal.
Graphics Intro 64kB Using OpenGL
Burkot, Martin ; Polok, Lukáš (referee) ; Herout, Adam (advisor)
This thesis deals with the creation of minimal graphics intro. Intro size is not extending 64kB. The base of the intro is procedurally generated terrain supplemented with procedural vegetation and texture representing clouds. It also has terrain texture and imported 3D models. As background music is music playing.
Innovative Game Demo in Unity
Schneider, Michael ; Chlubna, Tomáš (referee) ; Milet, Tomáš (advisor)
The goal of this thesis is a development of innovative game demo in the Unity engine. In the thesis is description of the most important systems of this engine. At the same time, the development of innovative concept is described. It is implemented as a demo and implementation of it is also discussed here. Part of the demo is editor, which allows to create new levels. The innovative concept of demo is to use energy transformations to successfully solve levels.
Advanced Techniques Demo Using OpenGL
Buček, Antonín ; Přibyl, Jaroslav (referee) ; Herout, Adam (advisor)
This thesis demonstrates advanced techniques using OpenGL. The work is conceived as a demo without any size restrictions. It focuses on creating 3D world, which consists of inner rooms complex. Some additional interesting objects, lighting and shadows enrich the rooms. Particle systems, which were used to create explosions, smokes and some other particle effects are described in the thesis, too. 3D machine models fight between themselves using laser beams and form the story of the demo. Important part of the work is a movement model which is applied to both models and avatar. Sound track completes the demo.
Graphics Intro 64kB Using OpenGL
Geršl, Jan ; Kubíček, Radek (referee) ; Herout, Adam (advisor)
The field of this project is size restricted graphic intro. The paper deals with motivation creating such an intro and talks briefly about history. Main focus is put on general description of various principles common in demo development, techiques used achieving the practical assignment are provided with more detailed description.
Graphics Intro 64kB Using Ray Tracing
Krupa, Martin ; Navrátil, Jan (referee) ; Herout, Adam (advisor)
The object of my bachelor's thesis was to get acquainted with phenomenon of graphics intro with limmited size, to study actual display techniques, which are using real-time ray tracing and make own graphics intro by using these techniques and executable of this intro is limmited to 64kB. The work also briefly introduces history of making graphics intros and reasons for their creation. It contains description of techniques used to create intro and comparation of them. This work also describes own implementation of aplication and its results. Finally there is evaluation of thesis and ways of improvements.
Graphics Intro 64kB Using OpenGL
Sykala, Filip ; Polok, Lukáš (referee) ; Herout, Adam (advisor)
Master's Thesis is about the techniques of creating a small executable program with size limited to 64kB. Describes one of the possible ways to use OpenGL for such purposes. With more detail describe the rigid body simulation, creating shaders, dynamic generating of texture and make music in intro scene applications. Presents using of WinApi to create windows, V2 synthetizer for sound and GLSL language for creating shaders. Everything is demonstratively created under Windows.
Graphics Intro 64kB Using OpenGL
Pinter, Jan ; Španěl, Michal (referee) ; Herout, Adam (advisor)
This paper deals with graphics intro (demo) 64 kB creation issues. It analyses and describes problems involving effective use of minimum data space assigned and presents basic techniques used with those specific types of programs as mentioned above. It also describes a way of specific, interesting graphic effects and elements realization, their possible optimization and visual improvement.

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